Crab Champions, the action-packed looter shooter with roguelike parts, has simply launched its Early Entry Replace 3 patch notes. Developed by the creator of Crab Rave, the sport has grow to be common for its intense gameplay and charming visuals. The most recent patch introduces a number of important modifications, comparable to chance-based elemental weapon mods, an overhauled save system, new weapon mods and perks, in addition to stability changes and bug fixes.
The brand new patch introduces a extremely requested characteristic: chance-based elemental weapon mods. This replace goals to create extra dynamic construct scaling and enhance the general participant expertise. To keep up stability, the bottom set off probability for sure perks will range relying on the weapon used. The Ice Shot, Fireplace Shot, Poison Shot, Lightning Shot, Random Shot, Extremely Shot, Time Bolt, Triple Shot, Arc Shot, X Shot, Sq. Shot, Mega Crit, Cut up Shot, Scatter Shot, and Homing Shot mods are the primary to undertake this new system.
Replace 3 additionally overhauls the save system, decreasing the probabilities of save file corruption. That is achieved by utilizing a number of save backups and a separate save for person settings. As well as, the utmost projectile restrict has been elevated from 300 to 400, and new weapon mods, Extremely Shot and Time Bolt, have been added to the sport.
The patch introduces two new perks: Rigged Totems, which will increase the chance of chance-based totems rolling within the participant’s favor, and Streamer Loot, which boosts the chance of upper rarity loot spawning from chests. In the meantime, the Inexperienced Cube perk has been renamed Gold Cube and obtained a buff to Legendary rarity. It now has a stronger impact on chance-based mods and perks, however not supplies the upper rarity loot profit.
The Tropical biome parkour island format has been improved for higher move, and 6 new skins – Emerald, Glimmer, Jet Black, Ruby, Sapphire, and Silver – have changed current placeholders. Steadiness modifications within the patch embrace a discount in enemy injury scaling on Nightmare issue, a 25% discount in Blocker Cranium motion pace, and a lower within the elimination requirement for the Unstoppable problem.
Lastly, Replace 3 addresses a number of high quality of life enhancements and bug fixes, comparable to stopping enemies from capturing by means of partitions on elite and boss islands, firming down some overtuned FX, and updating inaccurate mod and perk descriptions. The patch additionally fixes cases of enemies getting caught beneath the map and resolves a problem inflicting the settings menu to stay lively and hidden, leading to frequent stutters as the sport saved continually.
Listed here are all of the modifications that had been made within the Early Access Update 3 Patch:
GENERAL
- Elemental weapon mods at the moment are probability based mostly as a substitute of cooldown based mostly. This has been a closely requested characteristic and I might be transferring from cooldowns to probability based mostly on many different mods in upcoming updates to permit for much more insane construct scaling! The final thought is that it’s boring for a strong factor to fireplace solely as soon as each 5 seconds max and it’s way more enjoyable for a weaker factor to fireplace doubtlessly a number of occasions a second (scaling properly with hearth charge and probability construct choices).
- To ensure that this to be balanced and contemplating {that a} 20% probability to burn enemies can be continually utilized from the minigun (as a result of quick hearth charge) and would barely be utilized in any respect from the sniper (as a result of sluggish hearth charge), the bottom set off probability for the sure perks will change relying on the weapon used (with quick firing weapons having a decrease base probability and sluggish firing weapons having the next base probability).
- The next mods use this technique and extra will observe sooner or later:
- Ice Shot
- Fireplace Shot
- Poison Shot
- Lightning Shot
- Random Shot
- Extremely Shot
- Time Bolt
- Triple Shot
- Arc Shot
- X Shot
- Sq. Shot
- Mega Crit
- Cut up Shot
- Scatter Shot
- Concentrating on Shot
- Homing Shot
- Overhauled the save system- there at the moment are a number of save backups and a separate save for person settings. This tremendously reduces the prospect of your save file changing into corrupt (some gamers had been experiencing a NULL bug the place they couldn’t transfer after their PC misplaced energy whereas an autosave was saving) as there at the moment are 2 additional backup saves to try to stop that from ever occurring
- Elevated the utmost projectile restrict from 300 to 400
- Time Shot can now crit which ought to make it way more attention-grabbing and helpful
- Added new weapon mod: Extremely Shot: Probability to fireplace excessive injury bullets alongside along with your pictures
- Added new weapon mod: Time Bolt: Probability to fireplace bolts that deal injury over time
- Added new perk: Rigged Totems: Probability based mostly totems usually tend to roll in your favor
- Added new perk: Streamer Loot: Larger rarity loot has a higher probability to spawn from chests
- Modified Inexperienced Cube: renamed to Gold Cube, buffed to Legendary rarity and has a stronger impact on probability based mostly mods and perks however not supplies the upper rarity loot profit that it had earlier than. A word about wording that could be complicated: it says +50% probability for probability based mostly mods and perks to trigger- this doesn’t imply including a flat 50% to all probability based mostly issues (as this is able to shortly break many perks), it insteads multiplies the prospect by 150%. So a base probability of 20% might be 30% with the 50% additional probability buff that Gold Cube supplies
- Improved the Tropical biome parkour island format to have a greater and simpler move
- Changed 6 placeholder skins with contemporary new ones: Emerald, Glimmer, Jet Black, Ruby, Sapphire and Silver
BALANCE CHANGES
- Decreased enemy injury scaling a bit on Nightmare issue particularly when looping because it shortly turns right into a “lose all of your well being on one hit” kind of state of affairs which I’m not a fan of. Don’t get me wrong- I nonetheless need enemies to be extraordinarily damaging when looping on Nightmare however this could simply make it really feel like you possibly can take an additional hit or two earlier than the run is over
- Blocker Cranium motion pace diminished by 25%
- The Unstoppable problem (Get a win with over 10000 eliminations) elimination requirement has been diminished all the way down to 7500 eliminations
- Common melee crabs, ants and slugs are barely bigger to make them simpler to hit
- Ice Shot is now unlocked by default
QUALITY OF LIFE
- Improved circumstances the place enemies may shoot by means of partitions on elite and boss islands
- Toned again some extra overtuned FX comparable to on daggers
BUG FIXES
- Fastened many locations the place enemies may get caught beneath the map. Any remaining enemies that do occur to spawn beneath the map ought to get picked up by the brand new anti-softlock mechanics and can get auto eradicated after a brief time period
- Fastened a bug that was inflicting the settings menu to remain lively in a hidden state whereas the sport was enjoying, leading to frequent stutters as the sport saved continually
- Some mod and perk descriptions that had been inaccurate have been up to date (comparable to Cash Is Energy displaying a 1% elevated in injury when it’s really a ten% improve)
- Fastened challenge the place enemies would cease spawning if gamers had been far-off from any spawn factors