Marvel Snap: April 18th Patch Notes – Token Shop, Game Board, Seasonal Series Drop, and More

The favored digital collectible card sport Marvel Snap, developed by Second Dinner for Android, iOS, macOS, and Home windows, obtained a brand new patch on April 18th, 2023. The patch comes with important updates to the Token Store, sport board, and card steadiness modifications, in addition to a number of bug fixes.

Within the Token Store, Weekly Highlight playing cards now have their devoted part for the primary week after their launch. Final Variants even have their separate part for gamers who need to make their decks much more epic. Sequence 4 and Sequence 5 playing cards are actually featured in a piece that rotates each 8 hours.

The sport board has additionally been up to date with new artwork and FX. Moreover, some playing cards have dropped all the way down to a decrease sequence, with Ghost, Stature, and M.O.D.O.Ok. dropping from Sequence 5 to Sequence 4, and Shuri, Bast, Valkyrie, Tremendous Skrull, and Black Panther dropping from Sequence 4 to Sequence 3.

Common updates within the patch embrace enhancements for gamers who attain Infinite Rank, extra particulars within the Card Element display screen, and the flexibility to “flip” playing cards in-game to see the Card Again in full element. The Assortment Degree Monitor has been prolonged as effectively.

Audio updates have been carried out, equivalent to new card sounds for Squirrel Woman (Drag), new location sounds for Camp Lehigh, and added voiceover assist for Thai and Indonesian.

The patch brings steadiness modifications to Shuri, Leech, Lockjaw, America Chavez, Jubilee, and Chief playing cards. These modifications goal to create a more healthy metagame and deal with points with the present steadiness.

Lastly, quite a few bug fixes have been included on this patch, addressing points equivalent to sport crashes, infinite loops, UI issues, and extra.

If you’d like the entire particulars from the patch, right here’s the checklist from the official Discord server:

Recreation Board Replace

  • We made some updates to our sport board! Try the brand new artwork and FX!

Seasonal Sequence Drop

Some playing cards have been dropped all the way down to a decrease sequence!

Playing cards dropping from Sequence 5 to Sequence 4:

Playing cards dropping from Sequence 4 to Sequence 3:

  • Shuri
  • Bast
  • Valkyrie
  • Tremendous Skrull
  • Black Panther

GENERAL UPDATES

  • Gamers that attain Infinite Rank will solely match in opposition to different Infinite Rank gamers.
  • Whenever you faucet on a card for extra particulars within the Store or Assortment, the Card Element
    display screen now options Artist Credit, Card Sequence Label (ex: Sequence 3, Sequence 4, or Sequence
    5), and Variant Rarity Label (ex: Uncommon, Tremendous Uncommon or Final).
  • When inspecting playing cards in-game, now you can “flip” them to see the Card Again in full
    element. We’ve additionally up to date different areas of viewing Card Backs to point out their 3D particulars.
  • After roughly 10 hours of gameplay in a day, gamers will cease incomes Season Move XP
    from gameplay for the rest of the day.
  • Assortment Degree Monitor has been prolonged.

AUDIO

  • New card sounds for Squirrel Woman (Drag)
  • New Location Sounds for Camp Lehigh
  • Added VO assist for Thai and Indonesian

Steadiness Updates

Within the wake of our final steadiness change, we noticed the metagame settle right into a a lot more healthy
form than it had been earlier than. Nevertheless, we had been too shallow with our changes to the
Shuri-Taskmaster decks, and Lockjaw-Leech shells (each with and with out Thanos) have
remained stable contenders. At present’s modifications goal to push each of these decks off their clear prime
spots. Outdoors of Shuri-Taskmaster, the metagame is trying wholesome on our inner metrics.

CARD UPDATES

Shuri

  • [Previous] 4/2 – On Reveal: Double the Energy of the following card you play.
  • [Update] 4/2 – On Reveal: For those who play your subsequent card right here, double its Energy.

Developer Feedback: We thought of a lot of modifications to Shuri, however all of them tended to
smash her present decks. Some even theoretically risked making a brand new monster with completely different
components–that’s not an ideal danger to run when balancing a problematically robust card. The change
we’re making at the moment could appear small and refined, however we count on it to be impactful and retain the
identical move of play for her current decks, which is a constant objective in our steadiness philosophy.
This nerf removes Cosmo’s protecting capability for her goal, makes single-card solutions like
Valkyrie simpler to goal, and not directly buffs lane management components like Professor X. We’re taking a
danger right here in that this nerf might depart Shuri nonetheless a energy outlier–if that’s the case, we’ll react rapidly.

Leech

  • [Previous] 5/3 – On Reveal: Take away the skills from all playing cards in your opponent’s hand.
  • [Update] 5/3 – At first of flip 6, take away all skills from playing cards in your opponent’s hand.

Developer Feedback: It’s by no means been our objective for Leech to be a heavily-played card, and we
perceive that’s been a frustration currently. When it’s occurring, it normally means a finisher is
generically robust in opposition to pure Energy (like Leech-Chief) and/or a deck can play Leech earlier
than flip 5 too usually (like Lockjaw-Thanos). We’ve tried up to now to weaken the stronger playing cards
in these decks, but it surely’s been a steadiness and design impediment. Thus, we’ve determined to take away the
“early Leech” from the equation. Leech is designed to counter some highly effective endgame playing cards
and combos from a novel angle with none setup, which is essential to have round in
the occasion these decks start to overperform. This transformation ought to let him fulfill that function when
vital with out ever making him a foundational piece of the metagame.

Lockjaw

  • [Previous] 3/2 – After you play a card right here, swap it with a card in your deck.
  • [Update] 3/2 – After you play a card right here, swap it with a card in your deck. (as soon as per flip)

Developer Feedback: Lockjaw’s a enjoyable and thrilling card, however every set off of this good boy
principally attracts a card and “generates” as much as 6 Power at random. That’s a number of variance to
have in a number of aggressive decks! As we add playing cards, new and improved methods to sidestep
Lockjaw’s dangers may also turn into obtainable. Since we imagine essentially the most highly effective and irritating
use of Lockjaw is triggering him a number of occasions in a flip, usually with a snap alongside the way in which, we’re
altering that. Limiting Lockjaw to at least one swap every flip forces the participant to develop their board
with out letting them dash forward or spring a late shock. This may make Lockjaw less complicated to play
in opposition to and fewer potent in decks by the way enjoying plenty of low-cost playing cards, like Thanos.

America Chavez

  • [Previous] 6/9 – You all the time draw this card on flip 6, and never earlier than
  • [Update] 6/9 – Begins on the underside of your deck. Draw this on flip 6.

Developer Feedback: Beforehand, in the event you had been about to attract America Chavez, you’d simply
draw your subsequent card as an alternative. Which means that over the course of the sport, she’s much more
prone to be the highest card of your deck. To this point this has been largely unimportant outdoors of
Yondu, but it surely does prohibit our capability to print playing cards that work together with the highest of your deck. We
count on this replace to have little impression on America Chavez’s performance total.

Jubilee

  • [Previous] 4/1 – On Reveal: Add a card out of your deck to this location.
  • [Update] 4/1 – On Reveal: Add the highest card of your deck to this location.

Developer Feedback: A few of our gamers could bear in mind a time the place Jubilee had this
capability! Again then, Jubilee would usually be a 4/10 as she’d pull America Chavez very persistently.
We determined on the time to alter Jubilee’s impact as an alternative of America Chavez’s, as the previous
was a a lot less complicated change to speak. Nevertheless, we’re trying to design playing cards that
work together with the highest of your deck sooner or later, so we’re bringing this design again too! We count on
this replace to have little impression on Jubilee in the interim.

Chief

  • [Previous] 6/7 – On Reveal: Copy all playing cards your opponent performed to the placement proper of right here, however in your facet.
  • [Update] 6/2 – On Reveal: Copy the enemy card(s) with the best Energy performed this flip, however in your facet.

Developer Feedback: We had been clearly too harsh on Chief together with his earlier nerf, and we’re
dismayed that motion turned a go-to instance for the way ruinous a nerf may be. Our steadiness
philosophy is to protect as a lot playability as we moderately can when weakening playing cards, and
we didn’t succeed right here beforehand. With this modification, we’re aiming to convey his energy again up
to a playable spot for a 6-Price card, however nonetheless keep away from the oppressive impression his unique kind had.
We’ve got erred on the cautious facet together with his Energy for now as a result of some earlier defenses
in opposition to the unique Chief, equivalent to enjoying weaker playing cards earlier than a robust one, now not apply.

Bug Fixes

  • The sport now not crashes on some Android units when switching languages.
  • There is no such thing as a longer an infinite loop if Morph spawns randomly (eg: through X-Mansion) and copies
    Kang.
  • The Sequence 3 Token Store ought to now show correctly when you’ve gotten collected all Sequence 3
    playing cards.
  • Tapping duplicate Kang’s in play whereas the flip is rewinding ought to now not trigger that card to
    disappear.
  • Highlight playing cards within the Season Move UI can now be targeted by tapping anyplace on the cardboard.
  • Credit score/Gold deep linking ought to now navigate to the store from the Reward/Mission element view.
  • UI components such because the avatar menu and emojis ought to now not be clickable when viewing a
    card’s particulars in-game.
  • Transferring a card within the particulars view and releasing ought to now not shut the small print view.
  • Fastened a problem that would trigger video games to Aw Snap when sure card/location combos had been
    performed with Galactus.
  • Fastened a problem that allowed you to make use of characters in deck names that needs to be blocked.
  • Fastened some points that might trigger Sandman’s VFX to play in conditions the place it shouldn’t.
  • Playing cards added at hand by Camp Lehigh now not overlap different playing cards in-hand.
  • The Navigation bar doesn’t keep up when going to Information objects after which again to the primary sport.
  • Kang ought to now not trigger the in-game music to be caught in a loop
  • Snapping after Kang’s been performed ought to now not end in overlapping UI
  • Claiming Collectors Reserve after upgrading a card ought to now not fail
  • Variant playing cards within the store ought to now not show the fallacious card artwork when the store refreshes
  • The Raft’s VFX ought to now not be lacking when your opponent triggers the impact
  • Kind and Filter UI components ought to now not stay open within the Assortment tab when navigating to
    different screens
  • Non-functional full-screen choice ought to now not be seen for iOS
  • Fastened Camp Lehigh’s VFX
  • [PC] UI components needs to be correctly anti-aliased on excessive settings
  • [PC] Limbo ought to now show correctly

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