In the latest replace to the boxing sport Undisputed, gamers can now take pleasure in a extra genuine expertise with 4 new fighters, an extra venue, and essential modifications to gameplay, AI, and fighter rankings. Builders have targeted on addressing group suggestions in an effort to present an enhanced gaming expertise.
The replace brings Vasilii Lomachenko, Amir Khan, Floyd Patterson, and Daniel Jacobs to the sport, every with their very own distinctive abilities and attributes. Moreover, the Japanese-inspired Kiritsu Enviornment has been launched, providing a brand new and visually beautiful pentagonal-shaped venue for gamers to showcase their boxing prowess.
Builders have taken important steps to handle key points inside the sport, corresponding to physique uppercut spam, on-line stability, and dishonest. Whereas options are being examined and developed, some enhancements could take a number of updates to implement.
Gameplay modifications on this replace embrace a simplified injury/well being system, an adjusted daze likelihood threshold, and lowered motion velocity for dazed fighters. Moreover, the replace introduces a warning system for gamers nearing a dazed state and removes sectional body-part UI.
Basic updates embrace a post-fight outcomes display screen displaying remaining well being and stamina for each fighters. In the meantime, the AI system has been overhauled to enhance ring motion, punch and stamina administration, and weaving/dodging capabilities.
Quite a few fighter modifications have been applied, adjusting well being, stamina, and energy, amongst different attributes. The replace additionally consists of the addition of recent traits for some fighters, corresponding to Deontay Wilder’s “Knockout Artist” and Joe Frazier’s “Inside Fighter” and “Bounce Again” traits.
Lastly, the replace addresses a number of bug fixes, together with points with Sugar Ray Leonard’s left arm, Save by the Bell rule-related infinite load screens, and customers being unable to hook up with one other on-line match after finishing a earlier one.
Right here’s a take a look at the entire modifications from the official patch notes:
- Vasilii Lomachenko added to the sport along with his personal distinctive motion, swift footwork, and signature directional punches. Lomachenko joins the Featherweight and Light-weight divisions. Try his roster profile.
- Amir Khan added to the sport. Khan joins the Light-weight, Welterweight, and Middleweight divisions. Try his roster profile.
- Floyd Patterson added to the sport and introduces the peek-a-boo type to Undisputed. Patterson joins the Heavyweight division. Try his roster profile.
- Daniel Jacobs added to the sport. Jacobs joins the Middleweight division. Try his roster profile.
- We’ve additionally added a model new venue to the sport. Welcome to Kiritsu Enviornment, a fantastic Japanese-inspired pentagonal-shaped venue. Kiritsu means self-discipline, so be sure you showcase your ring management and boxing mastery whenever you step between the ropes.
- We’ve modified the injury/well being system from 6 particular person injury zones into one total head zone and one total physique zone. We hope this, alongside the beneath daze threshold change, encourages gamers to combine up their battle types which ought to result in a greater high quality of matches on-line.
- We modified the injury thresholds used to calculate daze likelihood. Fighters are actually extra prone to hit their opponent into dazed by mixing up punches and touchdown mixtures, moderately than specializing in the identical punch repeatedly. This doesn’t impression the possibility of touchdown a ‘flash daze’.
- We’ve lowered the motion velocity of fighters which can be dazed, making it extra achievable for gamers to have the ability to reduce off the ring and safe a end when an opponent is harm.
- Added a warning to the in-fight UI that may present a participant in the event that they’re near being dazed and eliminated the sectional body-part UI.
- The curve has been lowered throughout Total Stamina / Stamina Regeneration, which implies fighters with higher-rated stamina have a much less steep benefit. The final word purpose right here is to verify we’re seeing punch stats which can be extra consistent with what you’d see in an actual battle. It is a first step, and we’ll proceed to iterate on this space of stability as we observe your suggestions.
- The post-fight outcomes display screen will now additionally present each fighters’ remaining well being and stamina that they’d on the time the battle ended. We hope that is useful for gamers to know and enhance the best way they’re combating, but additionally to have the ability to give us extra knowledgeable suggestions round stamina and injury balancing.
- Overhauled our AI system. The brand new system ought to enable us to regulate and modify extra parts of the AI’s gameplay. With this replace, gamers ought to see that the AI has improved ring motion, punch and stamina administration, and weaving/dodging. Gamers can count on to see continued enhancements together with a extra noticeable distinction between fighter types (like slugger vs outboxer) over time. There’s nonetheless a lot of work to be carried out on the AI, so we’d love to listen to your suggestions and requests and we’ve arrange a selected chat to deal with AI suggestions within the Undisputed Discord server.
- Well being Regeneration lowered from 97 to 95
- Head Well being lowered from 95 to 92
- Physique Well being lowered from 96 to 92
- Hook Modifier lowered from 93 to 90
- Counter Punch Modifier lowered from 95 to 93
- Braveness elevated from 92 to 97
- We’re experimenting with a tiered system for fighter traits that may enable us to additional fine-tune particular fighters like Wilder in order that they really feel extra like themselves. A few of Wilder’s traits are elevated previous the displayed values in sport for this replace, and we’ll monitor how this impacts Wilder’s battle stats and the way you say he feels over the following few weeks.
- Added the ‘Knockout Artist’ trait
- Conditioning lowered from 90 to 88
- Endurance lowered from 92 to 89
- Proper Hand Energy elevated from 96 to 98
- Straight Modifier elevated from 97 to 98
- Counter Punch Modifier elevated from 84 to 88
- Accuracy elevated from 84 to 88
- Added the ‘Inside Fighter’ trait
- Added the ‘Bounce Again’ trait
- Well being elevated from 90 to 91
- Well being Regeneration elevated from 91 to 92
- Well being Restoration elevated from 90 to 92
- Stamina elevated from 93 to 94
- Endurance elevated from 92 to 94
- Agility elevated from 87 to 88
- Motion Velocity elevated from 86 to 87
- Hook Modifier elevated from 93 to 95
- Guarding elevated from 87 to 88
- Braveness elevated from 91 to 94
- Added the ‘Bomber’ trait
- Added the ‘Sting Like a Bee’ trait
- Eliminated the ‘Powerhouse’ trait
- Eliminated the ‘Proper Hand Bomb’ trait
- Stamina Regeneration elevated from 89 to 91
- Endurance elevated from 91 to 92
- Agility lowered from 92 to 91
- Motion Velocity lowered from 92 to 90
- Left Hand Energy elevated from 83 to 87
- Proper Hand Energy lowered from 91 to 89
- Jab Modifier elevated from 83 to 87
- Straight Modifier elevated from 86 to 92
- Chin Resistance elevated from 86 to 88
- Physique Resistance elevated from 82 to 86
- Braveness elevated from 87 to 91
- Stamina lowered from 95 to 90
- Stamina Regeneration lowered from 94 to 91
- Stamina Restoration lowered from 97 to 91
- Endurance lowered from 91 to 89
- Left Hand Energy lowered from 92 to 89
- Proper Hand Energy lowered from 96 to 91
- Jab Modifier lowered from 93 to 91
- Counter Punch Modifier lowered from 96 to 92
- Guarding lowered from 95 to 93
- Physique Resistance lowered from 95 to 93
- Braveness lowered from 99 to 98
- Added the ‘Third Wind’ trait
- Well being elevated from 83 to 88
- Well being Regeneration elevated from 78 to 84
- Head Well being elevated from 84 to 87
- Physique Well being elevated from 85 to 87
- Stamina elevated from 85 to 87
- Stamina Restoration elevated from 83 to 85
- Conditioning elevated from 82 to 85
- Endurance elevated from 83 to 89
- Motion Velocity elevated from 78 to 80
- Left Hand Energy elevated from 83 to 86
- Proper Hand Energy elevated from 89 to 90
- Counter Punch Modifier elevated from 87 to 89
Rocky Marciano (Heavyweight)
- Added the ‘Granite Chin’ trait
- Stamina elevated from 90 to 95
- Stamina Regeneration elevated from 89 to 92
- Stamina Restoration elevated from 87 to 92
- Conditioning elevated from 87 to 92
- Endurance elevated from 88 to 92
- Agility lowered from 97 to 95
- Motion Velocity lowered from 96 to 92
- Left Hand Energy elevated from 84 to 86
- Hook Modifier lowered from 94 to 92
- Straight Modifier elevated from 87 to 93
- Energy Punch Modifier elevated 90 to 92
- Counter Punch Modifier elevated from 89 to 91
- Braveness elevated from 91 to 93
Oleksandr Usyk (Heavyweight)
- Well being elevated from 90 to 92
- Well being Restoration elevated from 89 to 91
- Stamina elevated from 86 to 93
- Stamina Regeneration elevated from 89 to 91
- Stamina Restoration elevated from 88 to 92
- Conditioning elevated from 87 to 91
- Endurance elevated from 87 to 91
- Motion Velocity elevated from 90 to 92
Roy Jones Jr (Heavyweight)
- Well being lowered from 92 to 86
- Well being Regeneration lowered from 88 to 86
- Head Well being lowered from 87 to 85
- Physique Well being lowered from 92 to 90
Shawn Porter (Welterweight)
- Added the ‘Inside Fighter’ trait
- Added the ‘Bounce Again’ trait
- Total adjusted from 83 to 84
- Stamina elevated from 83 to 90
- Stamina Regeneration elevated from 86 to 90
- Stamina Restoration elevated from 85 to 89
- Conditioning elevated from 83 to 88
- Endurance elevated from 82 to 87
- Motion Velocity elevated from 82 to 87
- Braveness elevated from 82 to 88
- Fastened a problem with Sugar Ray Leonard’s left arm getting caught in unnatural positions between punches.
- Fastened a problem the place the Save by the Bell rule might trigger the sport to enter an infinite load display screen.
- Fastened a problem with customers being caught in a load display screen after a multiplayer match.
- Fastened a problem inflicting the mistaken intro to play for some fighters.
- Fastened a problem with gamers being unable to hook up with one other on-line match after ending a match.
- Fastened a problem that would trigger gamers to crash if two customers paused throughout an internet match.
- Fastened a problem with lunging punches not registering towards dazed opponents.
- Fastened a problem with Muhammad Ali’s motion wanting unnatural.
- Fastened a problem with Muhammad Ali’s clinch.
- Fastened a problem with Coldwell Fitness center Day’s digital camera clipping by way of the ceiling.
- Fastened a problem with Coldwell Fitness center Evening’s digital camera clipping by way of the ceiling.
- Fastened a problem relating to headshots being counted incorrectly in totals.
- Fastened a problem the place gamers can be unable to navigate Prize Combat leaderboards after accessing the settings menu.
- Fastened a problem that meant physique injury was not being calculated appropriately, and because of this, gamers would wrestle to daze or knockdown an opponent with physique punches.
- Fastened a problem the place gamers had been unable to chop their opponents in fast fights.
- Fastened a problem with taking a knee ensuing right away loss.
- Fastened a problem when opening the settings menu throughout gameplay would trigger lighting points.